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Jade Raymond
Jade Raymond: Head of Ubisoft Toronto and ready for video interrogation.
Jade Raymond: Head of Ubisoft Toronto and ready for video interrogation.

Jade Raymond interview: we need your questions

This article is more than 12 years old
We've secured a video interview with the producer of Assassin's Creed and now managing director of Ubisoft Toronto. But you have to ask the questions

Ubisoft is celebrating its 25th anniversary this year, and to discuss the leading publisher's key titles, its innovative approach to development and its future, we've secured a video interview with Jade Raymond, head of the company's Toronto studio (rumoured to be working on the next Splinter Cell title as well as – maybe – survival horror newcomer, I Am Alive).

But we need your questions! If there's anything you want to know about Ubisoft, current projects, future projects, or the state of the games industry in general, write them in the comments section below. We'll gather up the best and take them over to Jade and film her answers. Raymond is, of course, an industry veteran, having started out as a coder at Sony Online Entertainment before joining EA to produce Sims Online, and then moving on to Ubisoft's Montreal studio to work on Assassin's Creed and its sequel. She's also one of the most high-profile women in a creative industry still hugely dominated by men.

So yes, think of some questions, add them below and we'll put them to Jade in Toronto in a week's time...

(Oh and for those still waiting for our Battlefield 3 answers, EA Dice has promised to get on the phone soon – they're just a bit busy at the moment!)

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