Arma 3
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UTAS UTS-15 Shotgun
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
54.150 MB
Oct 26, 2017 @ 3:30pm
Apr 24, 2020 @ 5:37am
4 Change Notes ( view )

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UTAS UTS-15 Shotgun

Description
Original Author: BlackPixxel
(Armaholic mod page)[www.armaholic.com]

All rights to this mod go to BlackPixxel, I just thought this mod should be on the workshop because of how well made it is and I think it should be more popular.
BlackPixxel, if you want this mod taken down from the workshop, message me in private and I will take it down.

The UTS-15[en.wikipedia.org] is a bullpup 12 gauge pump-action shotgun made by Utas with two 7-round magazine tubes that can feed in an alternating or selecting pattern. Both can be filled with up to 7 12G-rounds, with an additional one in the chamber. (total of 15 rounds)
The UTS-15 has a 28.3” overall length with an 18.5” barrel, chambered for 2½”, 2¾”, and 3” magnum ammunition. Constructed primarily of fiber reinforced injection molded polymer, the UTS-15 weighs 6.9 lbs.

Additionally, there is a top mounted picatinny rail for the mounting of a wide variety of both iron and optical sights, coupled with Beretta style barrel threading for choke tubes.
The UTS-15 was developed as a result of a request to UTAS made by Smith & Wesson in 2006 to develop "the ultimate police shotgun". Smith & Wesson's criteria for the shotgun were: 12 Gauge, pump-action, less than 30" overall length, and 13-round minimum capacity.
-Wikipedia

"The UTS-15 is a very unique weapon and the two magazine system allows the rifleman to switch quickly between to different kinds of ammunition which makes the weapon very versatile."
-BlackPixxel

Weapon Features
Pump-action animation
The users hand moves back after each shot to recock the weapon, the forend of the shotgun does as well. The animation looks realistic and not out of place.

Two magazine system with animated switch
Press your firemode key to switch tubes/chambers.

Custom reload animation
Unlike other shotgun mods, the reload animation loads exactly how many rounds are needed to fill a tube instead of a predetermined (x) amount of rounds loaded into the shotgun to complete the animation. (if you have 2 rounds left in one tube - you will load 5, if you have 3 - you will load 4, etc.)

Reload interruption via changing the firemode
The weapon reload animation can be stopped mid reload by pressing the firemode key unlike other shotgun mods. (wait until the loading/cocking animation is finished until you switch the firemode back.)

Ammunition pools when enough rounds are left in your inventory
A single reload will always fill the weapon's tube because the ammunition pools into a single 'clip' unlike other shotgun mods where the shotgun rounds are treated as magazines and your clip ends up never being full from constant reloads.

Built-in flashlight via flashlight/laser button
No need to have a flashlight attachment equipped because one is built into the weapon so you can always have the cool looking laser attachment on the top of the shotgun and still have a flashlight. (you can still switch to the flashlight with a laser attachment equipped - it is more complicated but not impossible to switch between the laser and the integrated light - a different keybind may do the trick)

Mod Features
4 different weapon camo variants: Black, CTRG, AAF & CSAT

3 different ammunition types: Buckshot, Slugs & High Explosive

A Special UTS-15 Silencer + Flashhider

Classnames
BPX_UTS15 (default black UTS-15)
BPX_UTS15_CTRG (CTRG camo UTS-15)
BPX_UTS15_AAF (AAF camo UTS-15)
BPX_UTS15_CSAT (Hex-camo UTS-15)
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BPX_UTS15_Pellets (UTS-15 Buckshot rounds)
BPX_UTS15_Slug (UTS-15 Slug rounds)
BPX_UTS15_HE (High Explosive UTS-15 rounds)
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BPX_snds_UTS15 (UTS-15 Silencer)
BPX_mzls_UTS15 (UTS-15 Flashhider)
51 Comments
grocery banger  [author] Mar 10, 2023 @ 3:21pm 
It's not my mod, I just uploaded it to the workshop with permission from the original mod creator.
Sandman Mar 10, 2023 @ 3:10am 
@deutschebag "The mod is like 10 years old, just enjoy it."
I used to. Back when it was first released. And it worked right.
Back when you used to be able to load two different ammo types in the two separate magazines and switch back and forth. Now? Not so much. Why not fix it?
grocery banger  [author] Mar 9, 2023 @ 11:37am 
The mod is like 10 years old, just enjoy it.
Sandman Mar 8, 2023 @ 2:16am 
Same problem as Shudderfly. Reloading or swapping ammo type completely rearranges my whole equipment inventory at random, from rucksack to uniform and vest. Nothing stays where it was put. Like the mod. Don't like what it does.
Shudderfly Dec 17, 2021 @ 6:23pm 
Reload/swapping mags shifts ammo into your backpack for some reason
grocery banger  [author] Jul 13, 2021 @ 7:15pm 
Yeah, go right ahead. And added, that sounds interesting. Keep me posted.
Badger7 Jul 9, 2021 @ 12:03pm 
Hey, can i have your permission to retexture this mod?

You can friend me on steam if you want details
grocery banger  [author] Jun 19, 2021 @ 10:11am 
yeah
⛧Marty-TR⛧ Jun 19, 2021 @ 1:41am 
this settings work on all weapone right
grocery banger  [author] Jun 18, 2021 @ 7:34pm 
its literally a button you tick off in ace mod settings in game.
normally you have to shoot a body on the ground with an entire extra magazine of any weapon when they are incapacitated in ace. to fix this, all you have to do is make dying in ace settings based on total damage done to the npc, it takes like 2 minutes to find.