Portal nexus

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Portal nexus
Released8 November 2018 (Update)
Icon
Construction level72
Cost200,000
Door layout
Portal nexus

A portal nexus is a room that can be built in a player-owned house. Only one portal nexus room can be built in a player-owned house. It requires level 72 Construction and costs 200,000 coins. Within a portal nexus room, players can build a portal nexus that can teleport the player to multiple locations around Gielinor. The cost of adding each teleport to the nexus is 1,000 times the rune cost of that spell.

The lowest level a player can be to build this room is 67 Construction with an orange spicy stew (+5 boost), as the +3 boost of the crystal saw only applies to furniture built with a saw and hammer. Level 69 construction with a (+3 boost), from a servant made tea with a gilded cup can also make the portal nexus room

There are 4 hotspots available:

Amulet[edit | edit source]

There are two separate slots to mount amulets from, one for each that can be mounted. Only one of each amulet can be mounted.

Construction Level Item Materials Experience Cost
72 Mahogany plank
Gold leaf
Xeric's talisman (inert)
Lizardman fang x5,000
500 207,014
82 Mahogany plank
Gold leaf
Curator's medallion
800 352,664

Curtains[edit | edit source]

If another room is placed behind a pair of curtain hotspots such that it blocks the windows, the windows and curtains will be replaced with a decoration depending on the type of curtains. Torn curtains are replaced with a unique decoration unavailable in the normal decoration hotspots, curtains are replaced with oak decorations, and opulent curtains are replaced with teak decorations.

Construction Level Curtains Materials Experience Cost
2 Plank x3
Bolt of cloth x3
Nails x3
132 3,834 - 9,246[a]
18 Oak plank x3
Bolt of cloth x3
225 4,125
40 Teak plank x3
Bolt of cloth x3
315 5,892
  1. ^ Cost changes depending on the type of nails used.

Rug[edit | edit source]

Construction Level Rug Materials Experience Cost
2 Bolt of cloth x2 30 1,916
13 Bolt of cloth x4 60 3,832
65 Bolt of cloth x4
Gold leaf
360 138,609

Portal Nexus[edit | edit source]

The portal nexus can be directed to teleport the player to multiple locations, and are constructed in upgrades: before a higher level portal nexus can be built, the player must first build the one before it. The portal nexus can also be used to scry similar to a scrying pool.

Construction Level Portal nexus Materials Experience Upgrade Cost Total Cost Teleports Available
72 Marble block x4 2,000 N/A 1,360,968 4
82 Marble portal nexus
Marble block x4
Gold leaf x2
2,600 1,630,522 2,991,490 8
92 Gilded portal nexus
Magic stone x2
Gold leaf x2
2,600 2,243,380 5,234,870 31

Adding a teleport[edit | edit source]

The portal nexus, like portals in the portal chamber, can add up to thirty one possible locations, the limit depending on the tier of the portal nexus built. However, players require 1,000 times the materials required, instead of only 100 times. The table below shows all thirty one locations and their costs.

Notes:

  • Directing a portal requires the same Magic level and quest requirements (if any) as casting the teleport spell.
  • Players do not need to be on the same spellbook as the teleport spell they are directing (e.g. they can direct a portal to Kharyrll even if they are on the standard spellbook).
  • Elemental staves, combination runes, and runes in a rune pouch cannot be used.
  • Unlike the Portal Chamber, temporary magic boosts cannot be used to add portals before reaching the appropriate Magic level.
  • The house owner does not have to be in building mode to add a destination.
  • If a player upgrades their portal nexus, all destinations in it from its previous version are saved. The runes or salt do not have to be provided again.
  • Removing a teleport does not refund the runes and will require "paying" the material cost again.
Location Requirements Runes Store Price GE Price
Magic Quest
Arceuus Library Magic 6 None 2kEarth 1kLaw 248,000 127,000
Draynor Manor Magic 17 None 1kEarth 1kWater 1kLaw 248,000 127,000
Battlefront Magic 23 None 1kEarth 1kFire 1kLaw 248,000 127,000
Varrock/Grand Exchange[a] Magic 25 None 3kAir 1kFire 1kLaw 256,000 135,000
Mind Altar Magic 28 None 1kLaw 2kMind 246,000 123,000
Lumbridge Magic 31 None 3kAir 1kEarth 1kLaw 256,000 135,000
Falador Magic 37 None 3kAir 1kWater 1kLaw 256,000 135,000
Salve Graveyard Magic 40 Priest in Peril 1kLaw 2kSoul 840,000 545,000
Camelot/Seers' Village[b] Magic 45 None 5kAir 1kLaw 260,000 139,000
Kourend Castle Magic 48 Client of Kourend 1kFire 1kWater 2kLaw 488,000 246,000
Fenkenstrain's Castle Magic 48 Priest in Peril 1kEarth 1kLaw 1kSoul 544,000 336,000
East Ardougne Magic 51 Plague City 2kWater 2kLaw 488,000 246,000
Civitas illa Fortis Magic 54 Twilight's Promise 1kEarth 1kFire 2kLaw 488,000 246,000
Watchtower/Yanille[c] Magic 58 Watchtower 2kEarth 2kLaw 488,000 246,000
Senntisten (Digsite) Magic 60 Desert Treasure I 2kLaw 1kSoul 780,000 451,000
West Ardougne Magic 61 Biohazard 2kLaw 2kSoul 1,080,000 664,000
Marim (Ape Atoll) Magic 64 Recipe for Disaster 2kFire 2kWater 2kLaw 1kBanana [d] 498,000 342,000
Harmony Island Magic 65 The Great Brain Robbery 1kLaw 1kNature 1kSoul 720,000 425,000
Kharyrll (Canifis) Magic 66 Desert Treasure I 1kBlood 2kLaw 880,000 456,000
Lunar Isle Magic 69 Lunar Diplomacy 2kEarth 2kAstral 1kLaw 348,000 287,000
The Forgotten Cemetery Magic 71 None 1kBlood 1kLaw 1kSoul 940,000 550,000
Waterbirth Island Magic 72 Lunar Diplomacy 1kWater 2kAstral 1kLaw 344,000 283,000
Barrows Magic 83 Priest in Peril 1kBlood 2kLaw 2kSoul 1,480,000 882,000
Carrallanger (Graveyard of Shadows) Magic 84 Desert Treasure I 2kLaw 2kSoul 1,080,000 664,000
Fishing Guild Magic 85 Lunar Diplomacy 10kWater 3kAstral 3kLaw 910,000 637,000
Catherby Magic 87 Lunar Diplomacy 10kWater 3kAstral 3kLaw 910,000 637,000
Annakarl (Demonic Ruins) Magic 90 Desert Treasure I 2kBlood 2kLaw 1,280,000 674,000
Ape Atoll Dungeon Magic 90 Monkey Madness I 2kBlood 2kLaw 2kSoul 1,880,000 1,100,000
Ghorrock (Frozen Waste Plateau) Magic 96 Desert Treasure I 8kWater 2kLaw 512,000 270,000
Troll Stronghold N/A Making Friends with My Arm 1kBasalt 1kTe salt 3kUrt salt[d] N/A 1,576,000
Weiss N/A Making Friends with My Arm 1kBasalt 1kTe salt 3kEfh salt [d] N/A 1,564,000
Total 14kAir 10kEarth 5kFire 36kWater 2kMind
10kAstral 7kBlood 44kLaw 1kNature 14kSoul
1kBanana 2kBasalt 2kTe salt 3kEfh salt 3kUrt salt[d]
18,508,000[e] 14,129,000
  1. ^ Players who have completed the Medium Varrock Diary can choose Grand Exchange as a destination on the teleport menu or as the default.
  2. ^ Players who have completed the Hard Kandarin Diary can choose Seers' Village as a destination on the teleport menu or as the default.
  3. ^ Players who have completed the Hard Ardougne Diary can choose Yanille as a destination on the teleport menu or as the default.
  4. ^ 4.0 4.1 4.2 4.3 Bank notes for non-stackable items are accepted.
  5. ^ Price of salts is not included.
  • The following teleport spells cannot currently be added to the portal nexus:
Spell

Customisation and usage[edit | edit source]

The configuration menu on a portal nexus. The unlocked teleports are displayed in the Slots list.
The teleport menu on a portal nexus, showing the keyboard options available.

Once players have built a portal nexus, they may customise the teleportation interface via the right-click Configuration option. Players will be able to drag and drop the various teleports unlocked into available slots and select which of these acts as the left-click option. The order in which these appear in the Slots list will affect the keyboard options on the right-click Teleport interface.

Within the Teleport interface, a list will be displayed, showing the teleports the player has unlocked, as well as the keyboard options to use them (which depends on how the player arranged them in the Configuration interface's Slots list). The keyboard option 1 will serve as the left-click option on the portal nexus. The Teleport interface can also be switched to Scry Mode, which uses the scrying pool's function to gaze into areas the player would be teleported to, excluding locations in the Wilderness, where it would instead state the amount of players within the vicinity in the chatbox. To scry a location, click on the portal nexus within the interface.

Once players have paid for a teleport, it will be permanently unlocked to use freely, as long as the portal nexus exists and players keep them in the Slots list. In addition, players can rearrange teleports in the Slots list or change the left click option without any additional cost.

If players were to remove a teleport from the Slots list, remove the portal nexus or remove the entire room, runes will have to be consumed once more to unlock the teleports when the portal nexus is rebuilt. A confirmation message will appear should players attempt to do so.

Changes[edit | edit source]

Date Changes
3 April 2024
(update)
6 March 2024
(update)

"Scry" mode once again allows players to view the vicinity of a specific teleport location, except for locations in the Wilderness.

7 April 2021
(update)

"Scry" mode will now only reveal how many players are in a specific teleport location instead of letting players see the areas directly.

16 January 2020
(update | poll)

Weiss and Arceuus teleports have been added to the Portal Nexus and Portal Room in the Player Owned House.

Trivia[edit | edit source]

  • The game cache reveals an item named "Portal nexus" , which was also shown by Mod Kieren jokingly as an equipable feet slot item.[1] It appears to be intended to be the icon that is displayed in the in-game Construction guide, but was replaced instead with the icon for the marble portal nexus.

References[edit | edit source]

  1. ^