This is a medium sized infantry only map which should cater for any number of players. The only vehicles are civilian boats at the X spawns. 5 PSP's in total with C being neutral.
Visibility is set at 250m with variable weather dropping visibility as low as 25m at times.
Care has been taken with ambient sounds to provide a realistic environment and the map has been run through constantly to ensure no floating objects or glitching textures.
A CTF and TK version will follow...
Enjoy... and please leave feedback if any anomalies are found or improvements could be made.
Advance and Secure! Deep into the jungle, your squad must tactically take over 4 main objective points. 2 of them are neutral, and 2 of them are owned by the enemy. Sift through the rocky, rugged terrain of the deep jungle and beat the enemy back into their fort. Then, storm the fort and rule the battlefield. MIS (Mission Editor) file is included, so that admins can edit the fog, layout, or any other aspects to fit the demands of their servers. TKOTH and TDM versions of this map are coming. Version: 1.1: Glitch where you could get stuck on the red side is fixed; TKOTH and TDM modes added.
DFX2 =Infantry/small boats= 5 takeovers set around some islands. 2 bases are bunkers w/sand bag fortifications, 2 are small river towns and the middle neutral base is a logging site. Have fun.
Team Deathmatch and Team King of the Hill. Your squad is swooping in on a Chinook, as is the enemy. Each side is closing fast. The target is a snowy hill. The area is impossible to get to on foot. The light turns red. Your squad stands up, and gets ready to jump. The light turns green. "Go! Go! Go!" Yells your squad commander. You each dive into the sky, hoping that this HALO jump won't be your last. You look around as you're parachuting. The whole area is a white out. You are at the world's end.
Map includes 4 PSPs - two per base. Read me file included.